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Problem mit der ATS1.31/GTS1.32 merlinitamapedit - minimal edition 6.0

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Ronny1979

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User
User
ich habe das problem,das meine lichter am LKW nicht gehen,bzw. ich nur die bunten streifen habe.
habe schon ein paar flarepackete probiert aber nix ging

Streetsurfer1962

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Gute Freunde
Hast mal geschaut,ob in einem deiner Mod unit und model-ordner sind.
Die können dann entfernt werden. Die überschreiben dir sonst vorhergeladene flarepack´s.

Ronny1979

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User
User
hatte 2 unit drin,geht aber immer noch nicht.hab jetzt allerdings nur das flarepacket drin,was dabei war

Ronny1979

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User
problem gelöst,hab ein ordner übersehn

dj panta

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User
habe das prob das mein spiel abstürtzt anbei meine log und ein screenshot vom mod ordner
Spoiler:
******** : log created on : Sunday May 06 2012 @ 16:54:37
16:54:37 : [sys] running on x86 / Windows 7 (version 6.1) /
16:54:37 : [sys] DirectX version : 4.09.00.0904
16:54:37 : [cpu] GenuineIntel [Intel(R) Celeron(R) CPU 550 @ 2.00GHz] at ~1995MHz.
16:54:37 : [cpu] Features utilized: fpu cmov mmx sse sse2.
16:54:37 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 1948271Hz
16:54:37 : [mem] physical memory detected (1039672K/561308K)
16:54:37 : [mem] virtual memory detected (2097024K/2039236K)
16:54:37 : [mem] Trying to allocate memory pool (409600K)
16:54:40 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6]
16:54:40 : [ufs] registered symlink from /custom_build/de_de to /
16:54:40 : [zipfs] : mounted ok, 8 entries [0x359abc2e]
16:54:40 : [ufs] Home directory: 'C:/Users/DJ Panta/Documents/German Truck Simulator'.
16:54:40 : Mounting extra package: C:/Users/DJ Panta/Documents/German Truck Simulator/mod/000mats.scs
16:54:40 : [zipfs] 000mats.scs: mounted ok, 7555 entries [0x580b8702]
16:54:40 : Mounting extra package: C:/Users/DJ Panta/Documents/German Truck Simulator/mod/00main.scs
16:54:45 : [zipfs] 00main.scs: mounted ok, 5243 entries [0x2d67964e]
16:54:45 : Mounting extra package: C:/Users/DJ Panta/Documents/German Truck Simulator/mod/00map.scs
16:54:45 : [zipfs] 00map.scs: mounted ok, 2 entries [0xbfea8287]
16:54:45 : Mounting extra package: C:/Users/DJ Panta/Documents/German Truck Simulator/mod/00model1.scs
16:54:57 : [zipfs] 00model1.scs: mounted ok, 7560 entries [0x876815af]
16:54:57 : Mounting extra package: C:/Users/DJ Panta/Documents/German Truck Simulator/mod/00model2.scs
16:55:04 : [zipfs] 00model2.scs: mounted ok, 5796 entries [0x70a4a730]
16:55:04 : Mounting extra package: C:/Users/DJ Panta/Documents/German Truck Simulator/mod/00model3.scs
16:55:13 : [zipfs] 00model3.scs: mounted ok, 8103 entries [0x4714bccd]
16:55:13 : Mounting extra package: C:/Users/DJ Panta/Documents/German Truck Simulator/mod/00model4.scs
16:55:18 : [zipfs] 00model4.scs: mounted ok, 2500 entries [0x4f5862b5]
16:55:18 : Mounting extra package: C:/Users/DJ Panta/Documents/German Truck Simulator/mod/00Reale Firmen.scs
16:55:18 : [zipfs] 00Reale Firmen.scs: mounted ok, 102 entries [0x87a75d28]
16:55:18 : Mounting extra package: C:/Users/DJ Panta/Documents/German Truck Simulator/mod/00ydef.scs
16:55:18 : [zipfs] 00ydef.scs: mounted ok, 325 entries [0xd5dcf49e]
16:55:18 : Mounting extra package: C:/Users/DJ Panta/Documents/German Truck Simulator/mod/00yflarepack.scs
16:55:19 : [zipfs] 00yflarepack.scs: mounted ok, 609 entries [0xee97fea3]
16:55:19 : exec /home/config.cfg
16:55:19 : [sys] Executing /home/config.cfg ...
16:55:19 : uset g_minicon "0"
16:55:19 : uset g_console "1"
16:55:19 : uset g_trackir "1"
16:55:19 : uset g_developer "1"
16:55:19 : uset g_cargo_sort "0"
16:55:19 : uset g_save_idx "1"
16:55:19 : uset g_mouse_control "0"
16:55:19 : uset g_steering_func_param "0.0"
16:55:19 : uset g_joy_axis_brake_dz "0.0"
16:55:19 : uset g_joy_axis_brake "7"
16:55:19 : uset g_joy_ff_gain "1.0"
16:55:19 : uset g_joy_axis_throttle_dz "0.0"
16:55:19 : uset g_joy_axis_throttle "7"
16:55:19 : uset g_joy_axis_ff "0"
16:55:19 : uset g_joy_axis_combine "0"
16:55:19 : uset g_joy_axis_steer_sens "0.6"
16:55:19 : uset g_joy_axis_steer_dz "0.0"
16:55:19 : uset g_joy_axis_steer "7"
16:55:19 : uset g_tutorial "0"
16:55:19 : uset g_mirrors "0"
16:55:19 : uset g_fatigue "1"
16:55:19 : uset g_police "1"
16:55:19 : uset g_subtitles "0"
16:55:19 : uset g_clock_24 "1"
16:55:19 : uset g_quality "1"
16:55:19 : uset g_reflection "0"
16:55:19 : uset g_atrans "1"
16:55:19 : uset g_flyspeed "50.0"
16:55:19 : uset g_lang "de_de"
16:55:19 : uset g_colbox "0"
16:55:19 : uset r_gamma "1.0"
16:55:19 : uset r_path "5"
16:55:19 : uset r_msaa "4"
16:55:19 : uset r_fullscreen "1"
16:55:19 : uset r_mode "1280x800x32x0"
16:55:19 : uset r_device "gl"
16:55:19 : uset r_driver "gl"
16:55:19 : uset g_detail_veg "2"
16:55:19 : uset g_texture_usage_stats "0"
16:55:19 : uset g_fps "0"
16:55:19 : uset ds8_mix_channels "2"
16:55:19 : uset ds8_mix_depth "16"
16:55:19 : uset ds8_mix_rate "44100"
16:55:19 : uset ds8_reverse_stereo "0"
16:55:19 : uset s_acceleration "1"
16:55:19 : uset s_mix_channels "2"
16:55:19 : uset s_mix_depth "16"
16:55:19 : uset s_mix_rate "44100"
16:55:19 : uset s_sfx_enabled "1"
16:55:19 : uset s_music_enabled "1"
16:55:19 : uset s_sfx_volume "1.0"
16:55:19 : uset s_music_volume "0.8"
16:55:19 : uset s_reverse_stereo "0"
16:55:19 : uset s_device "ds8"
16:55:19 : uset r_vsync "1"
16:55:19 : uset r_quirks "0"
16:55:19 : uset r_anisotropy_factor "0.2"
16:55:19 : uset r_texture_detail "0"
16:55:19 : uset i_force_gain "1.0"
16:55:19 : uset i_feedback "1"
16:55:19 : uset i_joystick2 "-1"
16:55:19 : uset i_joystick1 "-1"
16:55:19 : uset i_deadzone "0.0"
16:55:19 : uset i_device "di8"
16:55:19 : uset m_invert "0"
16:55:19 : uset m_sensitivity "0.33"
16:55:19 : uset m_filter "0"
16:55:19 : uset g_view_dist "1.0"
16:55:19 : German Truck Simulator init ver.1.00 (rev. 25903)
16:55:19 : [gl] ICD OpenGL driver detected.
16:55:19 : [gl] driver: Intel 965/963 Graphics Media Accelerator
16:55:19 : [gl] vendor: Intel
16:55:19 : [gl] version: 2.0.0 - Build 8.14.10.1930
16:55:19 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object
16:55:19 : [gl] GL_max_texture_size: 2048
16:55:19 : [gl] taking advantage of 'GL_multitexture'
16:55:19 : [gl] Sampler count: 8
16:55:19 : [gl] taking advantage of 'GL_ARB_fragment_program'
16:55:19 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
16:55:19 : [gl] taking advantage of 'GL_texture_border_clamp'
16:55:19 : [gl] taking advantage of 'GL_texture_compression'
16:55:19 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
16:55:19 : [gl] taking advantage of 'GL_texture_cube_map'
16:55:19 : [gl] taking advantage of 'GL_texture_env_crossbar'
16:55:19 : [gl] taking advantage of 'GL_texture_env_combine'
16:55:19 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
16:55:19 : [gl] taking advantage of 'GL_transpose_matrix'
16:55:19 : [gl] taking advantage of 'GL_vertex_buffer_object'
16:55:19 : [gl] taking advantage of 'GL_ARB_vertex_program'
16:55:19 : [gl] Vertex attribute count: 16
16:55:19 : [gl] taking advantage of 'GL_shader_objects'
16:55:19 : [gl] taking advantage of 'GL_vertex_shader'
16:55:19 : [gl] taking advantage of 'GL_fragment_shader'
16:55:19 : [gl] taking advantage of 'GL_draw_buffers'
16:55:19 : [gl] taking advantage of 'GL_blend_color'
16:55:19 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
16:55:19 : [gl] taking advantage of 'GL_draw_range_elements'
16:55:19 : [gl] taking advantage of 'GL_rescale_normal'
16:55:19 : [gl] taking advantage of 'GL_secondary_color'
16:55:19 : [gl] taking advantage of 'GL_separate_spcular_color'
16:55:19 : [gl] taking advantage of 'GL_texture3D'
16:55:19 : [gl] taking advantage of 'GL_texture_edge_clamp'
16:55:19 : [gl] taking advantage of 'GL_texture_env_add'
16:55:19 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
16:55:19 : [gl] Max anisotropy factor: 2
16:55:19 : [gl] taking advantage of 'GL_generate_mipmap'
16:55:19 : [gl] taking advantage of 'GL_EXT_framebuffer_object'
16:55:19 : [gl] taking advantage of 'WGL_ARB_extensions_string'
16:55:19 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control
16:55:19 : [gl] taking advantage of 'WGL_EXT_swap_control'
16:55:19 : [gl] taking advantage of 'WGL_ARB_pixel_format'
16:55:19 : Rendering path available: GL1X
16:55:19 : Rendering path available: ARB1
16:55:19 : Rendering path available: ARB2
16:55:19 : Rendering path available: GL2X
16:55:19 : [dx9] Direct3D9Ex detected.
16:55:19 : [dx9] Number of adapters found: 1
16:55:19 : [dx9] Adapter #0: Mobile Intel(R) 965 Express Chipset Family (igdumdx32.dll) [driver version: 8.14.10.1930]
16:55:19 : Rendering path available: SM2X
16:55:19 : Rendering path available: SM3X
16:55:19 : [gl] CDS init: OK
16:55:19 : [gl] SetPixelFormat: OK (6, color 32 bits, depth 24 bits).
16:55:20 : [gl] wglCreateContext: OK
16:55:20 : [gl] OpenGL framebuffer context init OK
16:55:20 : [gfx] Created drawable (/procedural/truck0.tobj)
16:55:20 : [gfx] Created drawable (/procedural/truck1.tobj)
16:55:20 : [gfx] Created drawable (/procedural/truck2.tobj)
16:55:20 : [gfx] Created drawable (/procedural/truck3.tobj)
16:55:20 : [gfx] Created drawable (/procedural/truck4.tobj)
16:55:20 : [gfx] Created drawable (/procedural/truck5.tobj)
16:55:20 : [gfx] Created drawable (/procedural/truck6.tobj)
16:55:20 : [gfx] Created drawable (/procedural/truck7.tobj)
16:55:20 : [gfx] Created drawable (/procedural/truck8.tobj)
16:55:20 : [gfx] Created drawable (/procedural/truck9.tobj)
16:55:20 : [gfx] Created drawable (/procedural/dashboard.tobj)
16:55:20 : [gfx] Created drawable (/procedural/left_mirror.tobj)
16:55:20 : [gfx] Created drawable (/procedural/right_mirror.tobj)
16:55:20 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
16:55:20 : [gfx] Created drawable (/procedural/generic_env.tobj)
16:55:20 : [gfx] Created drawable (/procedural/water_env.tobj)
16:55:20 : [gfx] Created drawable (/procedural/ocean_env.tobj)
16:55:20 : Setting UI reference mode to: 1152x864...
16:55:20 : [snd] select device (ds8)
16:55:20 : [ds8] Available device : Primärer Soundtreiber ().
16:55:20 : [ds8] Available device : Lautsprecher (SoundMAX Integrated Digital HD Audio) ({0.0.0.00000000}.{272c34d3-8047-4ba7-adda-d1949a351a2e}).
16:55:20 : [ds8] Initialization OK.
16:55:20 : g_ui_recache
16:55:20 : exit
16:55:25 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
16:55:25 : Loading city data ....
16:55:25 : Loading cargo descriptions ....

http://[url=http://www.casa-nostra-tierhilfe.de/]http://www.casa

Streetsurfer1962

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Gute Freunde
Wann stürzt es ab ??
Beim ersten laden ??

Da musst du geduld haben. Das erste laden dauert lange.
Eventuell setzt auch die Musik für nen moment aus. Ist aber noch kein absturz.
Ist,obwohl eine minimal,immernoch ne Menge an daten,die da geladen werden.

Das dauert auch länger,wenn neue mods eingebracht werden,also Geduld und nicht sofort abbrechen.
Beobachte die Kontroll-LED für Festplattenaktivität am PC.

Deine log zeigt keinen fehler.

dj panta

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User
User
es stürtzt ab beim laden wenn ich ein neues spiel anfange ,
das mit dem laden das das lange dauert weis ich ja aber danke für deine antwort
so prob behoben , ich bin ja so doof habe vergessen das ich noch von gts 1.0 auf 1.32 umstellen muss "Sorry "
wie peinlich Neutral

http://[url=http://www.casa-nostra-tierhilfe.de/]http://www.casa

Streetsurfer1962

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Gute Freunde
Ah ok.
Das hab ich nicht gesehen. Steht auch in der log.
Ich gehe immer davon aus,dass alle auf 1.31 oder 1.32 sind und scrolle immer gleich nach unten in der log,wo fehler aufgelistet werden.

Na denn gute fahrt.

dj panta

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User
User
ja danke nochmal ,
ich sagte es ja ich bin ja so doof "grins "

http://[url=http://www.casa-nostra-tierhilfe.de/]http://www.casa

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