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Spiel stürzt ab mit den trucks die ich instaliert habe

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Habibi81

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Wenn ich ein neues spiel lade, stürzt er mitten beim laden ab, was kann ich machen?


******** : log created on : Wednesday April 27 2011 @ 11:46:30
11:46:30 : [sys] running on x86 / Windows 7 (version 6.1) /
11:46:30 : [sys] DirectX version : 4.09.00.0904
11:46:30 : [cpu] GenuineIntel [ Intel(R) Celeron(R) CPU 2.80GHz] at ~2800MHz.
11:46:30 : [cpu] Features utilized: fpu cmov mmx sse sse2.
11:46:30 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 2734492Hz
11:46:30 : [mem] physical memory detected (2097151K/1888456K)
11:46:30 : [mem] virtual memory detected (2097024K/2039280K)
11:46:30 : [mem] Trying to allocate memory pool (409600K)
11:46:31 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6]
11:46:31 : [ufs] registered symlink from /custom_build/de_de to /
11:46:31 : [zipfs] : mounted ok, 8 entries [0x359abc2e]
11:46:31 : [ufs] Home directory: 'C:/Users/cashwaly/Documents/German Truck Simulator'.
11:46:31 : Mounting extra package: C:/Users/cashwaly/Documents/German Truck Simulator/mod/A-MAN D20C by SAX & Pathfinder.scs
11:46:31 : [zipfs] A-MAN D20C by SAX & Pathfinder.scs: mounted ok, 375 entries [0x7a04bcc0]
11:46:31 : Mounting extra package: C:/Users/cashwaly/Documents/German Truck Simulator/mod/A-MB Actros 1844 MPIII conv. by Freeway Mod. by pathfinder.scs
11:46:31 : [zipfs] A-MB Actros 1844 MPIII conv. by Freeway Mod. by pathfinder.scs: mounted ok, 99 entries [0x2a4d43ea]
11:46:31 : Mounting extra package: C:/Users/cashwaly/Documents/German Truck Simulator/mod/A-SCANIA R730 Europe Flyer.scs
11:46:31 : [zipfs] A-SCANIA R730 Europe Flyer.scs: mounted ok, 61 entries [0x7d2291c6]
11:46:31 : Mounting extra package: C:/Users/cashwaly/Documents/German Truck Simulator/mod/A-SCANIA T620 by NOS.scs
11:46:31 : [zipfs] A-SCANIA T620 by NOS.scs: mounted ok, 115 entries [0x7da6129f]
11:46:31 : Mounting extra package: C:/Users/cashwaly/Documents/German Truck Simulator/mod/Arminia-Trailer.scs
11:46:31 : [zipfs] Arminia-Trailer.scs: mounted ok, 45 entries [0x5fc46811]
11:46:31 : Mounting extra package: C:/Users/cashwaly/Documents/German Truck Simulator/mod/B-DAF XF 95.510.scs
11:46:31 : [zipfs] B-DAF XF 95.510.scs: mounted ok, 369 entries [0xfe506a31]
11:46:31 : Mounting extra package: C:/Users/cashwaly/Documents/German Truck Simulator/mod/C-SCANIA R420 by Varsanyi92.scs
11:46:31 : [zipfs] C-SCANIA R420 by Varsanyi92.scs: mounted ok, 391 entries [0x6edcbbf3]
11:46:31 : Mounting extra package: C:/Users/cashwaly/Documents/German Truck Simulator/mod/Daf XF105.410.scs
11:46:31 : [zipfs] Daf XF105.410.scs: mounted ok, 81 entries [0x709128fc]
11:46:31 : Mounting extra package: C:/Users/cashwaly/Documents/German Truck Simulator/mod/Magnum Tunning.scs
11:46:31 : [zipfs] Magnum Tunning.scs: mounted ok, 63 entries [0x5de90e1]
11:46:31 : Mounting extra package: C:/Users/cashwaly/Documents/German Truck Simulator/mod/MAN TGA gabarit.scs
11:46:31 : [zipfs] MAN TGA gabarit.scs: mounted ok, 63 entries [0xa6203db4]
11:46:31 : Mounting extra package: C:/Users/cashwaly/Documents/German Truck Simulator/mod/MAN TGA Style by Pathfinder.scs
11:46:31 : [zipfs] MAN TGA Style by Pathfinder.scs: mounted ok, 333 entries [0xcb2480b0]
11:46:31 : Mounting extra package: C:/Users/cashwaly/Documents/German Truck Simulator/mod/MB Actros 1840.scs
11:46:31 : [zipfs] MB Actros 1840.scs: mounted ok, 70 entries [0xc655d49b]
11:46:31 : Mounting extra package: C:/Users/cashwaly/Documents/German Truck Simulator/mod/TZ_gts-renault magnum KIT.scs.scs
11:46:31 : [zipfs] TZ_gts-renault magnum KIT.scs.scs: mounted ok, 43 entries [0x543282a7]
11:46:31 : Mounting extra package: C:/Users/cashwaly/Documents/German Truck Simulator/mod/TZ_interior magnum.scs
11:46:31 : [zipfs] TZ_interior magnum.scs: mounted ok, 22 entries [0x194d5a06]
11:46:31 : exec /home/config.cfg
11:46:31 : [sys] Executing /home/config.cfg ...
11:46:31 : uset g_minicon "0"
11:46:31 : uset g_console "0"
11:46:31 : uset g_trackir "1"
11:46:31 : uset g_developer "0"
11:46:31 : uset g_cargo_sort "0"
11:46:31 : uset g_save_idx "3"
11:46:31 : uset g_mouse_control "0"
11:46:31 : uset g_steering_func_param "0.0"
11:46:31 : uset g_joy_axis_brake_dz "0.0"
11:46:31 : uset g_joy_axis_brake "7"
11:46:31 : uset g_joy_ff_gain "1.0"
11:46:31 : uset g_joy_axis_throttle_dz "0.0"
11:46:31 : uset g_joy_axis_throttle "7"
11:46:31 : uset g_joy_axis_ff "0"
11:46:31 : uset g_joy_axis_combine "0"
11:46:31 : uset g_joy_axis_steer_sens "0.6"
11:46:31 : uset g_joy_axis_steer_dz "0.0"
11:46:31 : uset g_joy_axis_steer "7"
11:46:31 : uset g_tutorial "0"
11:46:31 : uset g_mirrors "1"
11:46:31 : uset g_fatigue "1"
11:46:31 : uset g_police "0"
11:46:31 : uset g_subtitles "0"
11:46:31 : uset g_clock_24 "1"
11:46:31 : uset g_quality "1"
11:46:31 : uset g_reflection "0"
11:46:31 : uset g_mph "0"
11:46:31 : uset g_atrans "1"
11:46:31 : uset g_flyspeed "100.0"
11:46:31 : uset g_lang "de_de"
11:46:31 : uset g_colbox "0"
11:46:31 : uset r_gamma "0.83"
11:46:31 : uset r_path "12"
11:46:31 : uset r_msaa "4"
11:46:31 : uset r_fullscreen "1"
11:46:31 : uset r_mode "1024x768x32x0"
11:46:31 : uset r_device "gl"
11:46:31 : uset r_driver "gl"
11:46:31 : uset g_detail_veg "0"
11:46:31 : uset g_texture_usage_stats "0"
11:46:31 : uset g_fps "0"
11:46:31 : uset g_stream_exts ".ogg;.mp3"
11:46:31 : uset ds8_mix_channels "2"
11:46:31 : uset ds8_mix_depth "16"
11:46:31 : uset ds8_mix_rate "44100"
11:46:31 : uset ds8_reverse_stereo "0"
11:46:31 : uset s_acceleration "0"
11:46:31 : uset s_mix_channels "2"
11:46:31 : uset s_mix_depth "16"
11:46:31 : uset s_mix_rate "44100"
11:46:31 : uset s_sfx_enabled "1"
11:46:31 : uset s_music_enabled "1"
11:46:31 : uset s_sfx_volume "1.0"
11:46:31 : uset s_music_volume "1"
11:46:31 : uset s_reverse_stereo "0"
11:46:31 : uset s_device "ds8"
11:46:31 : uset r_vsync "1"
11:46:31 : uset r_quirks "0"
11:46:31 : uset r_anisotropy_factor "0.2"
11:46:31 : uset r_texture_detail "0"
11:46:31 : uset i_force_gain "1.0"
11:46:31 : uset i_feedback "1"
11:46:31 : uset i_joystick2 "-1"
11:46:31 : uset i_joystick1 "-1"
11:46:31 : uset i_deadzone "0.0"
11:46:31 : uset i_device "di8"
11:46:31 : uset m_invert "0"
11:46:31 : uset m_sensitivity "0.33"
11:46:31 : uset m_filter "0"
11:46:31 : German Truck Simulator init ver.1.00 (rev. 25903)
11:46:31 : [gl] ICD OpenGL driver detected.
11:46:31 : [gl] driver: GeForce 9600 GT/PCI/SSE2
11:46:31 : [gl] vendor: NVIDIA Corporation
11:46:31 : [gl] version: 3.3.0
11:46:31 : [gl] GL extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
11:46:31 : [gl] GL_max_texture_size: 8192
11:46:31 : [gl] taking advantage of 'GL_multitexture'
11:46:31 : [gl] Sampler count: 4
11:46:31 : [gl] taking advantage of 'GL_ARB_fragment_program'
11:46:31 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
11:46:31 : [gl] taking advantage of 'GL_texture_border_clamp'
11:46:31 : [gl] taking advantage of 'GL_texture_compression'
11:46:31 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
11:46:31 : [gl] taking advantage of 'GL_texture_cube_map'
11:46:31 : [gl] taking advantage of 'GL_texture_env_crossbar'
11:46:31 : [gl] taking advantage of 'GL_texture_env_combine'
11:46:31 : [gl] taking advantage of 'GL_texture_rectangle'
11:46:31 : [gl] taking advantage of 'GL_transpose_matrix'
11:46:31 : [gl] taking advantage of 'GL_vertex_buffer_object'
11:46:31 : [gl] taking advantage of 'GL_ARB_vertex_program'
11:46:31 : [gl] Vertex attribute count: 16
11:46:31 : [gl] taking advantage of 'GL_shader_objects'
11:46:31 : [gl] taking advantage of 'GL_vertex_shader'
11:46:31 : [gl] taking advantage of 'GL_fragment_shader'
11:46:31 : [gl] taking advantage of 'GL_draw_buffers'
11:46:31 : [gl] taking advantage of 'GL_blend_color'
11:46:31 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
11:46:31 : [gl] taking advantage of 'GL_draw_range_elements'
11:46:31 : [gl] taking advantage of 'GL_rescale_normal'
11:46:31 : [gl] taking advantage of 'GL_secondary_color'
11:46:31 : [gl] taking advantage of 'GL_separate_spcular_color'
11:46:31 : [gl] taking advantage of 'GL_texture3D'
11:46:31 : [gl] taking advantage of 'GL_texture_edge_clamp'
11:46:31 : [gl] taking advantage of 'GL_texture_env_add'
11:46:31 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
11:46:31 : [gl] Max anisotropy factor: 16
11:46:31 : [gl] taking advantage of 'GL_NV_register_combiners'
11:46:31 : [gl] taking advantage of 'GL_NV_register_combiners2'
11:46:31 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
11:46:31 : [gl] taking advantage of 'GL_NV_texture_shader'
11:46:31 : [gl] taking advantage of 'GL_NV_texture_shader2'
11:46:31 : [gl] taking advantage of 'GL_NV_texture_shader3'
11:46:31 : [gl] taking advantage of 'GL_NV_fragment_program'
11:46:31 : [gl] taking advantage of 'GL_NV_fragment_program_option'
11:46:31 : [gl] taking advantage of 'GL_NV_fragment_program2'
11:46:31 : [gl] taking advantage of 'GL_NV_vertex_program2'
11:46:31 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
11:46:31 : [gl] taking advantage of 'GL_NV_vertex_program3'
11:46:31 : [gl] taking advantage of 'GL_generate_mipmap'
11:46:31 : [gl] taking advantage of 'GL_framebuffer_object'
11:46:31 : [gl] taking advantage of 'WGL_ARB_extensions_string'
11:46:31 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
11:46:31 : [gl] taking advantage of 'WGL_EXT_swap_control'
11:46:31 : [gl] taking advantage of 'WGL_ARB_pixel_format'
11:46:31 : [gl] taking advantage of 'GL_ARB_multisample'
11:46:32 : [gl] Detected support for 16x anti-aliasing.
11:46:32 : [gl] Detected support for 8x anti-aliasing.
11:46:32 : [gl] Detected support for 4x anti-aliasing.
11:46:32 : [gl] Detected support for 2x anti-aliasing.
11:46:32 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
11:46:32 : Rendering path available: GL1X
11:46:32 : Rendering path available: ARB1
11:46:32 : Rendering path available: NV1X
11:46:32 : Rendering path available: NV2X
11:46:32 : Rendering path available: NV3X
11:46:32 : Rendering path available: NV4X
11:46:32 : Rendering path available: ARB2
11:46:32 : Rendering path available: GL2X
11:46:32 : [dx9] Direct3D9Ex detected.
11:46:32 : [dx9] Number of adapters found: 1
11:46:32 : [dx9] Adapter #0: NVIDIA GeForce 9600 GT (nvd3dum.dll) [driver version: 8.17.12.6089]
11:46:32 : Rendering path available: SM2X
11:46:32 : Rendering path available: SM3X
11:46:34 : [gl] CDS init: OK
11:46:35 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
11:46:35 : [gl] wglCreateContext: OK
11:46:35 : [gl] OpenGL framebuffer context init OK
11:46:35 : [gfx] Created drawable (/procedural/truck0.tobj)
11:46:35 : [gfx] Created drawable (/procedural/truck1.tobj)
11:46:35 : [gfx] Created drawable (/procedural/truck2.tobj)
11:46:35 : [gfx] Created drawable (/procedural/truck3.tobj)
11:46:35 : [gfx] Created drawable (/procedural/truck4.tobj)
11:46:35 : [gfx] Created drawable (/procedural/truck5.tobj)
11:46:35 : [gfx] Created drawable (/procedural/truck6.tobj)
11:46:35 : [gfx] Created drawable (/procedural/truck7.tobj)
11:46:35 : [gfx] Created drawable (/procedural/truck8.tobj)
11:46:35 : [gfx] Created drawable (/procedural/truck9.tobj)
11:46:35 : [gfx] Created drawable (/procedural/dashboard.tobj)
11:46:35 : [gfx] Created drawable (/procedural/left_mirror.tobj)
11:46:35 : [gfx] Created drawable (/procedural/right_mirror.tobj)
11:46:35 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
11:46:35 : [gfx] Created drawable (/procedural/generic_env.tobj)
11:46:35 : [gfx] Created drawable (/procedural/water_env.tobj)
11:46:35 : [gfx] Created drawable (/procedural/ocean_env.tobj)
11:46:35 : Setting UI reference mode to: 1152x864...
11:46:35 : [snd] select device (ds8)
11:46:35 : [ds8] Available device : Primärer Soundtreiber ().
11:46:35 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{69328246-10c9-4c0f-bd44-bd1d8a2c47e3}).
11:46:35 : [ds8] Available device : Kopfhörer (High Definition Audio-Gerät) ({0.0.0.00000000}.{0e01b312-6a9b-48e4-82f8-1ee0fdf3f855}).
11:46:35 : [ds8] Initialization OK.
11:46:35 : g_ui_recache
11:46:35 : exit
11:46:39 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
11:46:39 : Loading city data ....
11:46:39 : Loading cargo descriptions ....
11:47:08 : game
11:47:09 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
11:47:22 : Loading resource server data ....
11:47:22 : Loading road data ....
11:47:22 : Loading terrain data ....
11:47:22 : Loading railing data ....
11:47:22 : Loading building data ....
11:47:23 : Loading model data ....
11:47:24 : Loading prefab data ....
11:47:24 : Loading sign data ....
11:47:25 : Loading traffic lights data ....
11:47:25 : Loading vegetation data ....
11:47:25 : Loading hinges data ....
11:47:25 : Loading stamp data ....
11:47:25 : Loading movers data ....
11:47:25 : Loading animated models ....
11:47:25 : Loading sound item data ....
11:47:25 : Loading cargo data ....
11:47:25 : Loading company data ....
11:47:25 : Loading city data ....
11:47:25 : Loading cargo descriptions ....
11:47:25 : Map '/map/germany.mbd' loading started ....
11:47:26 : Map successfully loaded ....
11:47:27 : Starting the campaign ...
11:47:27 : [fs] Unable to open file for reading. (/vehicle/truck/daf/Default Material.Default Material.mat)
11:47:27 : [material] Can not open '/vehicle/truck/daf/Default Material.Default Material.mat'
11:47:29 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/daf/chrom.dif_spec.add.env.mat'.
12:04:02 : [model] Unknown variant name 'default' on model '/vehicle/truck/scania_rcab/lod.pmd'

Necrow

avatar
Admin
Admin
liegt an einem der drei Scanias, am besten du lädst die 3 mal hoch und schickst sie mir per pm oder wenn du hast die downloadlinks


___________________________________________________________________________________________________________________________________________________
Ich bin ein Straßenkind, nicht aus dem Ghetto, mein Viertel war die Sesamstraße!

electronic-ego

avatar
User
User
öhm...also..als erstes fehlt der rest/det ende der log...wäre schön wenn der noch gepostet wird
denn 2 mal scania a (r730/t620)
denn und nen fehler in der mat vom daf ->default.material ... (/vehicle/truck/daf/Default Material.Default Material.mat) ...spiel kann ein problem mit haben wenn es doppelt in der bezeichnung drin is...
...dann is der env_factor in der chrom mat ebenfalls fehlerhaft
-------------------
dann schau mal bitte nach ob die 3 man klasse a,b und c sind und nicht einmal ne doppelbelegung haben....

http://electronic-ego.roll.tv/

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