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1 Spiel hört auf zu Laden am Sa 04 Jun 2011, 21:33

MAN-Fan95

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Hallöchen, ich bin's wieder! Very Happy

Ich habe jetzt ein par mods im Ordner, wenn ich ein Spiel Laden möchte, bricht der beim Laden ab, das gleiche auch, wenn ich ein neues Spiel anfangen möchte Question
Weiß jemand woran das liegt?

2 Re: Spiel hört auf zu Laden am Sa 04 Jun 2011, 21:37

electronic-ego

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poste bitte deine log...ohne die kann dir niemand was sagen...sondern nur raten in der hoffnung ein glückstreffer zu haben Wink

http://electronic-ego.roll.tv/

3 Re: Spiel hört auf zu Laden am Sa 04 Jun 2011, 21:41

MAN-Fan95

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Ja, ähm........ wo finde ich die ''Log'' Embarassed

4 Re: Spiel hört auf zu Laden am Sa 04 Jun 2011, 21:47

electronic-ego

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User
eigene dateien/german truck sinulator/
dort die textdatei germantrucks.log
einfach mit editor oder wordpad öffnen text komplett markieren und kopieren...
dann hier posten

http://electronic-ego.roll.tv/

5 Re: Spiel hört auf zu Laden am Sa 04 Jun 2011, 21:52

MAN-Fan95

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User
User
hoffe das ist richtig:


21:42:59 : [sys] running on x86 / Windows 7 (version 6.1) /
21:42:59 : [sys] DirectX version : 4.09.00.0904
21:42:59 : [cpu] GenuineIntel [Pentium(R) Dual-Core CPU E5700 @ 3.00GHz] at ~2992MHz.
21:42:59 : [cpu] Features utilized: fpu cmov mmx sse sse2.
21:42:59 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 2922382Hz
21:42:59 : [mem] physical memory detected (4193528K/2785064K)
21:42:59 : [mem] virtual memory detected (2097024K/2025044K)
21:42:59 : [mem] Trying to allocate memory pool (819200K)
21:42:59 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
21:42:59 : [ufs] registered symlink from /custom_build/de_de to /
21:42:59 : [zipfs] : mounted ok, 9 entries [0x321860e7]
21:42:59 : [ufs] Home directory: 'C:/Users/Lukas/Documents/German Truck Simulator'.
21:42:59 : Mounting extra package: C:/Users/Lukas/Documents/German Truck Simulator/mod/Cool-Profiliner_cargo&Storage.scs
21:42:59 : [zipfs] Cool-Profiliner_cargo&Storage.scs: mounted ok, 11 entries [0xcad106bd]
21:42:59 : Mounting extra package: C:/Users/Lukas/Documents/German Truck Simulator/mod/Coolliner skin by Necrow.scs
21:42:59 : [zipfs] Coolliner skin by Necrow.scs: mounted ok, 64 entries [0x7dd1e352]
21:42:59 : Mounting extra package: C:/Users/Lukas/Documents/German Truck Simulator/mod/Flarepack by Samson.scs
21:42:59 : [zipfs] Flarepack by Samson.scs: mounted ok, 68 entries [0xe24a2ec6]
21:42:59 : Mounting extra package: C:/Users/Lukas/Documents/German Truck Simulator/mod/Man TGS by D9DbKO for GTS byfelmagdeb93.scs
21:42:59 : [zipfs] Man TGS by D9DbKO for GTS byfelmagdeb93.scs: mounted ok, 31 entries [0xb5331a36]
21:42:59 : Mounting extra package: C:/Users/Lukas/Documents/German Truck Simulator/mod/Profiliner skin by Necrow.scs
21:42:59 : [zipfs] Profiliner skin by Necrow.scs: mounted ok, 71 entries [0x89b27700]
21:42:59 : exec /home/config.cfg
21:42:59 : [sys] Executing /home/config.cfg ...
21:42:59 : uset g_minicon "0"
21:42:59 : uset g_console "0"
21:42:59 : uset g_trackir "1"
21:42:59 : uset g_developer "0"
21:42:59 : uset g_cargo_sort "4"
21:42:59 : uset g_save_idx "5"
21:42:59 : uset g_mouse_control "0"
21:42:59 : uset g_steering_func_param "0.0"
21:42:59 : uset g_joy_axis_brake_dz "0.0"
21:42:59 : uset g_joy_axis_brake "1"
21:42:59 : uset g_joy_ff_gain "0.97"
21:42:59 : uset g_joy_axis_throttle_dz "0.0"
21:42:59 : uset g_joy_axis_throttle "1"
21:42:59 : uset g_joy_axis_ff "1"
21:42:59 : uset g_joy_axis_combine "1"
21:42:59 : uset g_joy_axis_steer_sens "0.6"
21:42:59 : uset g_joy_axis_steer_dz "0.0"
21:42:59 : uset g_joy_axis_steer "0"
21:42:59 : uset g_tutorial "1"
21:42:59 : uset g_mirrors "1"
21:42:59 : uset g_fatigue "1"
21:42:59 : uset g_police "1"
21:42:59 : uset g_subtitles "0"
21:42:59 : uset g_clock_24 "1"
21:42:59 : uset g_quality "1"
21:42:59 : uset g_reflection "0"
21:42:59 : uset g_mph "0"
21:42:59 : uset g_atrans "1"
21:42:59 : uset g_flyspeed "100.0"
21:42:59 : uset g_lang "de_de"
21:42:59 : uset g_colbox "0"
21:42:59 : uset r_gamma "1.0"
21:42:59 : uset r_path "5"
21:42:59 : uset r_msaa "4"
21:42:59 : uset r_fullscreen "1"
21:42:59 : uset r_mode "1680x1050x32x0"
21:42:59 : uset r_device "gl"
21:42:59 : uset r_driver "gl"
21:42:59 : uset g_detail_veg "2"
21:42:59 : uset g_texture_usage_stats "0"
21:42:59 : uset g_fps "0"
21:42:59 : uset g_stream_exts ".ogg;.mp3"
21:42:59 : uset ds8_mix_channels "2"
21:42:59 : uset ds8_mix_depth "16"
21:42:59 : uset ds8_mix_rate "44100"
21:42:59 : uset ds8_reverse_stereo "0"
21:42:59 : uset s_acceleration "0"
21:42:59 : uset s_mix_channels "2"
21:42:59 : uset s_mix_depth "16"
21:42:59 : uset s_mix_rate "44100"
21:42:59 : uset s_sfx_enabled "1"
21:42:59 : uset s_music_enabled "1"
21:42:59 : uset s_sfx_volume "1.0"
21:42:59 : uset s_music_volume "0.21"
21:42:59 : uset s_reverse_stereo "0"
21:42:59 : uset s_device "ds8"
21:42:59 : uset r_vsync "1"
21:42:59 : uset r_quirks "0"
21:42:59 : uset r_anisotropy_factor "0.2"
21:42:59 : uset r_texture_detail "0"
21:42:59 : uset i_force_gain "1.0"
21:42:59 : uset i_feedback "1"
21:42:59 : uset i_joystick2 "-1"
21:42:59 : uset i_joystick1 "0"
21:42:59 : uset i_deadzone "0.0"
21:42:59 : uset i_device "di8"
21:42:59 : uset m_invert "0"
21:42:59 : uset m_sensitivity "0.33"
21:42:59 : uset m_filter "0"
21:42:59 : uset g_view_dist "1.0"
21:42:59 : German Truck Simulator init ver.1.32 (rev. 27280)
21:42:59 : [gl] ICD OpenGL driver detected.
21:42:59 : [gl] driver: GeForce GT 320/PCI/SSE2
21:42:59 : [gl] vendor: NVIDIA Corporation
21:42:59 : [gl] version: 3.2.0
21:42:59 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
21:42:59 : [gl] GL_max_texture_size: 8192
21:42:59 : [gl] taking advantage of 'GL_multitexture'
21:42:59 : [gl] Sampler count: 4
21:42:59 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:42:59 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
21:42:59 : [gl] taking advantage of 'GL_texture_border_clamp'
21:42:59 : [gl] taking advantage of 'GL_texture_compression'
21:42:59 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:42:59 : [gl] taking advantage of 'GL_texture_cube_map'
21:42:59 : [gl] taking advantage of 'GL_texture_env_crossbar'
21:42:59 : [gl] taking advantage of 'GL_texture_env_combine'
21:42:59 : [gl] taking advantage of 'GL_texture_rectangle'
21:42:59 : [gl] taking advantage of 'GL_transpose_matrix'
21:42:59 : [gl] taking advantage of 'GL_vertex_buffer_object'
21:42:59 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:42:59 : [gl] Vertex attribute count: 16
21:42:59 : [gl] taking advantage of 'GL_shader_objects'
21:42:59 : [gl] taking advantage of 'GL_vertex_shader'
21:42:59 : [gl] taking advantage of 'GL_fragment_shader'
21:42:59 : [gl] taking advantage of 'GL_draw_buffers'
21:42:59 : [gl] taking advantage of 'GL_blend_color'
21:42:59 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:42:59 : [gl] taking advantage of 'GL_draw_range_elements'
21:42:59 : [gl] taking advantage of 'GL_rescale_normal'
21:42:59 : [gl] taking advantage of 'GL_secondary_color'
21:42:59 : [gl] taking advantage of 'GL_separate_spcular_color'
21:42:59 : [gl] taking advantage of 'GL_texture3D'
21:42:59 : [gl] taking advantage of 'GL_texture_edge_clamp'
21:42:59 : [gl] taking advantage of 'GL_texture_env_add'
21:42:59 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:42:59 : [gl] Max anisotropy factor: 16
21:42:59 : [gl] taking advantage of 'GL_NV_register_combiners'
21:42:59 : [gl] taking advantage of 'GL_NV_register_combiners2'
21:42:59 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
21:42:59 : [gl] taking advantage of 'GL_NV_texture_shader'
21:42:59 : [gl] taking advantage of 'GL_NV_texture_shader2'
21:42:59 : [gl] taking advantage of 'GL_NV_texture_shader3'
21:42:59 : [gl] taking advantage of 'GL_NV_fragment_program'
21:42:59 : [gl] taking advantage of 'GL_NV_fragment_program_option'
21:42:59 : [gl] taking advantage of 'GL_NV_fragment_program2'
21:42:59 : [gl] taking advantage of 'GL_NV_vertex_program2'
21:42:59 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
21:42:59 : [gl] taking advantage of 'GL_NV_vertex_program3'
21:42:59 : [gl] taking advantage of 'GL_generate_mipmap'
21:42:59 : [gl] taking advantage of 'GL_framebuffer_object'
21:42:59 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:42:59 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
21:42:59 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:42:59 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:42:59 : [gl] taking advantage of 'GL_ARB_multisample'
21:43:00 : [gl] Detected support for 16x anti-aliasing.
21:43:00 : [gl] Detected support for 8x anti-aliasing.
21:43:00 : [gl] Detected support for 4x anti-aliasing.
21:43:00 : [gl] Detected support for 2x anti-aliasing.
21:43:00 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
21:43:00 : Rendering path available: GL1X
21:43:00 : Rendering path available: ARB1
21:43:00 : Rendering path available: NV1X
21:43:00 : Rendering path available: NV2X
21:43:00 : Rendering path available: NV3X
21:43:00 : Rendering path available: NV4X
21:43:00 : Rendering path available: ARB2
21:43:00 : Rendering path available: GL2X
21:43:00 : [dx9] Direct3D9Ex detected.
21:43:00 : [dx9] Number of adapters found: 1
21:43:00 : [dx9] Adapter #0: NVIDIA GeForce GT 320 (nvd3dum.dll) [driver version: 8.17.11.9793]
21:43:00 : Rendering path available: SM2X
21:43:00 : Rendering path available: SM3X
21:43:00 : [vid] We are using a refresh rate 60Hz, which is bigger than the desktop uses - 59Hz
21:43:00 : [vid] We are using a refresh rate 75Hz, which is bigger than the desktop uses - 59Hz
21:43:00 : [gl] CDS init: OK
21:43:00 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
21:43:00 : [gl] wglCreateContext: OK
21:43:00 : [gl] OpenGL framebuffer context init OK
21:43:00 : [gfx] Created drawable (/procedural/truck0.tobj)
21:43:00 : [gfx] Created drawable (/procedural/truck1.tobj)
21:43:00 : [gfx] Created drawable (/procedural/truck2.tobj)
21:43:00 : [gfx] Created drawable (/procedural/truck3.tobj)
21:43:00 : [gfx] Created drawable (/procedural/truck4.tobj)
21:43:00 : [gfx] Created drawable (/procedural/truck5.tobj)
21:43:00 : [gfx] Created drawable (/procedural/truck6.tobj)
21:43:01 : [gfx] Created drawable (/procedural/truck7.tobj)
21:43:01 : [gfx] Created drawable (/procedural/truck8.tobj)
21:43:01 : [gfx] Created drawable (/procedural/truck9.tobj)
21:43:01 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:43:01 : [gfx] Created drawable (/procedural/close_mirror.tobj)
21:43:01 : [gfx] Created drawable (/procedural/far_mirror.tobj)
21:43:01 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:43:01 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:43:01 : [gfx] Created drawable (/procedural/water_env.tobj)
21:43:01 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:43:01 : Setting UI reference mode to: 1152x864...
21:43:01 : [snd] select device (ds8)
21:43:01 : [ds8] Available device : Primärer Soundtreiber ().
21:43:01 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{4098189f-39ee-4396-821b-d9896b8d0d60}).
21:43:01 : [ds8] Initialization OK.
21:43:01 : [di8] Joystick/GamePad/Wheel device: \bHama Racing Wheel V18
21:43:01 : g_ui_recache
21:43:01 : exit
21:43:04 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:43:04 : Loading city data ....
21:43:04 : Loading cargo descriptions ....
21:43:15 : game
21:43:15 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:43:15 : [unit] File '/vehicle/truck/definition/man_tgx_c.sii', line 39:
21:43:15 : Included at '/vehicle/truck/truck_storage.sii', line 7:
21:43:15 : [unit] The unit 'vehicle.man.tgx.c' of type 'driveable_vehicle_data' has no attribute named 'game_points'.
21:43:15 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
21:43:16 : Loading resource server data ....
21:43:16 : Loading road data ....
21:43:16 : Loading terrain data ....
21:43:16 : Loading railing data ....
21:43:16 : Loading building data ....
21:43:16 : Loading model data ....
21:43:16 : Loading prefab data ....
21:43:16 : Loading sign data ....
21:43:16 : Loading traffic lights data ....
21:43:16 : Loading vegetation data ....
21:43:16 : Loading hinges data ....
21:43:16 : Loading stamp data ....
21:43:16 : Loading movers data ....
21:43:16 : Loading animated models ....
21:43:16 : Loading sound item data ....
21:43:16 : Loading live stream data ....
21:43:16 : Loading cargo data ....
21:43:16 : Loading company data ....
21:43:16 : Loading city data ....
21:43:16 : Loading cargo descriptions ....
21:43:17 : Map '/map/germany.mbd' loading started ....
21:43:17 : Map successfully loaded ....
21:43:17 : [unit] File '/save/1/game.sii':
21:43:17 : [unit] The unit '_nameless.41FD.6700' of type 'vehicle' has dangling pointer (to 'vehicle.man.tgx.c') in the attribute named 'permanent_vehicle_data'.
21:43:17 : [unit] File '/save/1/game.sii':
21:43:17 : [unit] The pointer to 'vehicle.man.tgx.c' looks like dangling pointer.
21:43:17 : load_unit_tree() - Failed to load unit tree from file (/home/save/1/game.sii)
21:43:17 : .\management\game_ctrl.cpp(613): ?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z: Unable to create economy unit!

6 Re: Spiel hört auf zu Laden am Sa 04 Jun 2011, 22:05

electronic-ego

avatar
User
User
also er bemängelt den tgx c
das aber in deinem ersten speicherstand..
und wenn du neu anfängst ist das genauso?
----------
sind diese mods auch für 1.32 bzw ats kompatibel bzw umgeschrieben?

Cool-Profiliner_cargo&Storage.scs

Coolliner skin by Necrow.scs

Man TGS by D9DbKO for GTS byfelmagdeb93.scs

Profiliner skin by Necrow.scs

------------------
dann hast du nicht alle flarepacks drin..ergo kommt es vor das lampen bei
trucks/trailern die du im mod ordner hast nicht gehen..

->da du den patch 1.32/ats hast lade dir das flarepack von mussweg

http://electronic-ego.roll.tv/

7 Re: Spiel hört auf zu Laden am Sa 04 Jun 2011, 22:30

MAN-Fan95

avatar
User
User
Also ich hab noch mal neu installiert und jetzt nur patch 1.04 installiert. Macht immer noch nichts. Und das andere Flarepack hab ich nicht gefunden. Aber auch ohne Flarepack läuft es nicht.
Das ist der Actros:
[Sie müssen registriert oder eingeloggt sein, um diesen Link sehen zu können]

8 Re: Spiel hört auf zu Laden am Sa 04 Jun 2011, 23:06

electronic-ego

avatar
User
User
poste bitte mal die neue log

http://electronic-ego.roll.tv/

9 Re: Spiel hört auf zu Laden am Sa 04 Jun 2011, 23:29

MAN-Fan95

avatar
User
User
22:32:49 : [sys] running on x86 / Windows 7 (version 6.1) /
22:32:49 : [sys] DirectX version : 4.09.00.0904
22:32:49 : [cpu] GenuineIntel [Pentium(R) Dual-Core CPU E5700 @ 3.00GHz] at ~2992MHz.
22:32:49 : [cpu] Features utilized: fpu cmov mmx sse sse2.
22:32:49 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 2922382Hz
22:32:49 : [mem] physical memory detected (4193528K/2946744K)
22:32:49 : [mem] virtual memory detected (2097024K/2022356K)
22:32:49 : [mem] Trying to allocate memory pool (409600K)
22:32:49 : [zipfs] base.scs: mounted ok, 12310 entries [0xd3092740]
22:32:49 : [ufs] registered symlink from /custom_build/de_de to /
22:32:49 : [zipfs] : mounted ok, 9 entries [0xddfd4b97]
22:32:49 : [ufs] Home directory: 'C:/Users/Lukas/Documents/German Truck Simulator'.
22:32:49 : Mounting extra package: C:/Users/Lukas/Documents/German Truck Simulator/mod/A-DAF XF 105.510 top.scs
22:32:49 : [zipfs] A-DAF XF 105.510 top.scs: mounted ok, 48 entries [0xc7bf95fe]
22:32:49 : Mounting extra package: C:/Users/Lukas/Documents/German Truck Simulator/mod/Flarepack by Samson.scs
22:32:49 : [zipfs] Flarepack by Samson.scs: mounted ok, 68 entries [0xe24a2ec6]
22:32:49 : exec /home/config.cfg
22:32:49 : [sys] Executing /home/config.cfg ...
22:32:49 : uset g_minicon "0"
22:32:49 : uset g_console "0"
22:32:49 : uset g_trackir "1"
22:32:49 : uset g_developer "0"
22:32:49 : uset g_cargo_sort "0"
22:32:49 : uset g_save_idx "2"
22:32:49 : uset g_mouse_control "0"
22:32:49 : uset g_steering_func_param "0.0"
22:32:49 : uset g_joy_axis_brake_dz "0.02"
22:32:49 : uset g_joy_axis_brake "1"
22:32:49 : uset g_joy_ff_gain "1.0"
22:32:49 : uset g_joy_axis_throttle_dz "0.02"
22:32:49 : uset g_joy_axis_throttle "1"
22:32:49 : uset g_joy_axis_ff "1"
22:32:49 : uset g_joy_axis_combine "1"
22:32:49 : uset g_joy_axis_steer_sens "0.58"
22:32:49 : uset g_joy_axis_steer_dz "0.0"
22:32:49 : uset g_joy_axis_steer "0"
22:32:49 : uset g_tutorial "1"
22:32:49 : uset g_mirrors "1"
22:32:49 : uset g_fatigue "1"
22:32:49 : uset g_police "1"
22:32:49 : uset g_subtitles "0"
22:32:49 : uset g_clock_24 "1"
22:32:49 : uset g_quality "1"
22:32:49 : uset g_reflection "0"
22:32:49 : uset g_mph "0"
22:32:49 : uset g_atrans "1"
22:32:49 : uset g_flyspeed "100.0"
22:32:49 : uset g_lang "de_de"
22:32:49 : uset g_colbox "0"
22:32:49 : uset r_gamma "1.0"
22:32:49 : uset r_path "5"
22:32:49 : uset r_msaa "4"
22:32:49 : uset r_fullscreen "1"
22:32:49 : uset r_mode "1600x1024x32x0"
22:32:49 : uset r_device "gl"
22:32:49 : uset r_driver "gl"
22:32:49 : uset g_detail_veg "2"
22:32:49 : uset g_texture_usage_stats "0"
22:32:49 : uset g_fps "0"
22:32:49 : uset ds8_mix_channels "2"
22:32:49 : uset ds8_mix_depth "16"
22:32:49 : uset ds8_mix_rate "44100"
22:32:49 : uset ds8_reverse_stereo "0"
22:32:49 : uset s_acceleration "0"
22:32:49 : uset s_mix_channels "2"
22:32:49 : uset s_mix_depth "16"
22:32:49 : uset s_mix_rate "44100"
22:32:49 : uset s_sfx_enabled "1"
22:32:49 : uset s_music_enabled "1"
22:32:49 : uset s_sfx_volume "1.0"
22:32:49 : uset s_music_volume "0.68"
22:32:49 : uset s_reverse_stereo "0"
22:32:49 : uset s_device "ds8"
22:32:49 : uset r_vsync "1"
22:32:49 : uset r_quirks "0"
22:32:49 : uset r_anisotropy_factor "0.2"
22:32:49 : uset r_texture_detail "0"
22:32:49 : uset i_force_gain "1.0"
22:32:49 : uset i_feedback "1"
22:32:49 : uset i_joystick2 "-1"
22:32:49 : uset i_joystick1 "0"
22:32:49 : uset i_deadzone "0.0"
22:32:49 : uset i_device "di8"
22:32:49 : uset m_invert "0"
22:32:49 : uset m_sensitivity "0.33"
22:32:49 : uset m_filter "0"
22:32:49 : uset g_view_dist "1.0"
22:32:49 : German Truck Simulator init ver.1.04 (rev. 26248)
22:32:49 : [gl] ICD OpenGL driver detected.
22:32:49 : [gl] driver: GeForce GT 320/PCI/SSE2
22:32:49 : [gl] vendor: NVIDIA Corporation
22:32:49 : [gl] version: 3.2.0
22:32:49 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
22:32:49 : [gl] GL_max_texture_size: 8192
22:32:49 : [gl] taking advantage of 'GL_multitexture'
22:32:49 : [gl] Sampler count: 4
22:32:49 : [gl] taking advantage of 'GL_ARB_fragment_program'
22:32:49 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
22:32:49 : [gl] taking advantage of 'GL_texture_border_clamp'
22:32:49 : [gl] taking advantage of 'GL_texture_compression'
22:32:49 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
22:32:49 : [gl] taking advantage of 'GL_texture_cube_map'
22:32:49 : [gl] taking advantage of 'GL_texture_env_crossbar'
22:32:49 : [gl] taking advantage of 'GL_texture_env_combine'
22:32:49 : [gl] taking advantage of 'GL_texture_rectangle'
22:32:49 : [gl] taking advantage of 'GL_transpose_matrix'
22:32:49 : [gl] taking advantage of 'GL_vertex_buffer_object'
22:32:49 : [gl] taking advantage of 'GL_ARB_vertex_program'
22:32:49 : [gl] Vertex attribute count: 16
22:32:49 : [gl] taking advantage of 'GL_shader_objects'
22:32:49 : [gl] taking advantage of 'GL_vertex_shader'
22:32:49 : [gl] taking advantage of 'GL_fragment_shader'
22:32:49 : [gl] taking advantage of 'GL_draw_buffers'
22:32:49 : [gl] taking advantage of 'GL_blend_color'
22:32:49 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
22:32:49 : [gl] taking advantage of 'GL_draw_range_elements'
22:32:49 : [gl] taking advantage of 'GL_rescale_normal'
22:32:49 : [gl] taking advantage of 'GL_secondary_color'
22:32:49 : [gl] taking advantage of 'GL_separate_spcular_color'
22:32:49 : [gl] taking advantage of 'GL_texture3D'
22:32:49 : [gl] taking advantage of 'GL_texture_edge_clamp'
22:32:49 : [gl] taking advantage of 'GL_texture_env_add'
22:32:49 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
22:32:49 : [gl] Max anisotropy factor: 16
22:32:49 : [gl] taking advantage of 'GL_NV_register_combiners'
22:32:49 : [gl] taking advantage of 'GL_NV_register_combiners2'
22:32:49 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
22:32:49 : [gl] taking advantage of 'GL_NV_texture_shader'
22:32:49 : [gl] taking advantage of 'GL_NV_texture_shader2'
22:32:49 : [gl] taking advantage of 'GL_NV_texture_shader3'
22:32:49 : [gl] taking advantage of 'GL_NV_fragment_program'
22:32:49 : [gl] taking advantage of 'GL_NV_fragment_program_option'
22:32:49 : [gl] taking advantage of 'GL_NV_fragment_program2'
22:32:49 : [gl] taking advantage of 'GL_NV_vertex_program2'
22:32:49 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
22:32:49 : [gl] taking advantage of 'GL_NV_vertex_program3'
22:32:49 : [gl] taking advantage of 'GL_generate_mipmap'
22:32:49 : [gl] taking advantage of 'GL_framebuffer_object'
22:32:49 : [gl] taking advantage of 'WGL_ARB_extensions_string'
22:32:49 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
22:32:49 : [gl] taking advantage of 'WGL_EXT_swap_control'
22:32:49 : [gl] taking advantage of 'WGL_ARB_pixel_format'
22:32:49 : [gl] taking advantage of 'GL_ARB_multisample'
22:32:50 : [gl] Detected support for 16x anti-aliasing.
22:32:50 : [gl] Detected support for 8x anti-aliasing.
22:32:50 : [gl] Detected support for 4x anti-aliasing.
22:32:50 : [gl] Detected support for 2x anti-aliasing.
22:32:50 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
22:32:50 : Rendering path available: GL1X
22:32:50 : Rendering path available: ARB1
22:32:50 : Rendering path available: NV1X
22:32:50 : Rendering path available: NV2X
22:32:50 : Rendering path available: NV3X
22:32:50 : Rendering path available: NV4X
22:32:50 : Rendering path available: ARB2
22:32:50 : Rendering path available: GL2X
22:32:50 : [dx9] Direct3D9Ex detected.
22:32:50 : [dx9] Number of adapters found: 1
22:32:50 : [dx9] Adapter #0: NVIDIA GeForce GT 320 (nvd3dum.dll) [driver version: 8.17.11.9793]
22:32:50 : Rendering path available: SM2X
22:32:50 : Rendering path available: SM3X
22:32:50 : [gl] CDS init: OK
22:32:50 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
22:32:50 : [gl] wglCreateContext: OK
22:32:50 : [gl] OpenGL framebuffer context init OK
22:32:50 : [gfx] Created drawable (/procedural/truck0.tobj)
22:32:50 : [gfx] Created drawable (/procedural/truck1.tobj)
22:32:51 : [gfx] Created drawable (/procedural/truck2.tobj)
22:32:51 : [gfx] Created drawable (/procedural/truck3.tobj)
22:32:51 : [gfx] Created drawable (/procedural/truck4.tobj)
22:32:51 : [gfx] Created drawable (/procedural/truck5.tobj)
22:32:51 : [gfx] Created drawable (/procedural/truck6.tobj)
22:32:51 : [gfx] Created drawable (/procedural/truck7.tobj)
22:32:51 : [gfx] Created drawable (/procedural/truck8.tobj)
22:32:51 : [gfx] Created drawable (/procedural/truck9.tobj)
22:32:51 : [gfx] Created drawable (/procedural/dashboard.tobj)
22:32:51 : [gfx] Created drawable (/procedural/close_mirror.tobj)
22:32:51 : [gfx] Created drawable (/procedural/far_mirror.tobj)
22:32:51 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
22:32:51 : [gfx] Created drawable (/procedural/generic_env.tobj)
22:32:51 : [gfx] Created drawable (/procedural/water_env.tobj)
22:32:51 : [gfx] Created drawable (/procedural/ocean_env.tobj)
22:32:51 : Setting UI reference mode to: 1152x864...
22:32:51 : [snd] select device (ds8)
22:32:51 : [ds8] Available device : Primärer Soundtreiber ().
22:32:51 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{4098189f-39ee-4396-821b-d9896b8d0d60}).
22:32:51 : [ds8] Initialization OK.
22:32:51 : [di8] Joystick/GamePad/Wheel device: \bHama Racing Wheel V18
22:32:51 : g_ui_recache
22:32:51 : exit
22:32:55 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:32:55 : Loading city data ....
22:32:55 : Loading cargo descriptions ....
22:33:16 : game
22:33:16 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:33:16 : [unit] File '/vehicle/truck/definition/daf_xf_a.sii', line 35:
22:33:16 : Included at '/vehicle/truck/truck_storage.sii', line 6:
22:33:16 : [unit] The unit 'vehicle.daf.xf.a' of type 'driveable_vehicle_data' has no attribute named 'game_points'.
22:33:16 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
22:33:17 : Loading resource server data ....
22:33:17 : Loading road data ....
22:33:17 : Loading terrain data ....
22:33:17 : Loading railing data ....
22:33:17 : Loading building data ....
22:33:17 : Loading model data ....
22:33:17 : Loading prefab data ....
22:33:17 : Loading sign data ....
22:33:17 : Loading traffic lights data ....
22:33:17 : Loading vegetation data ....
22:33:17 : Loading hinges data ....
22:33:17 : Loading stamp data ....
22:33:17 : Loading movers data ....
22:33:17 : Loading animated models ....
22:33:17 : Loading sound item data ....
22:33:17 : Loading cargo data ....
22:33:17 : Loading company data ....
22:33:17 : Loading city data ....
22:33:17 : Loading cargo descriptions ....
22:33:17 : Map '/map/germany.mbd' loading started ....
22:33:18 : Map successfully loaded ....
22:33:18 : [unit] File '/def/initial_save/normal/game.sii':
22:33:18 : [unit] The unit 'start.truck' of type 'vehicle' has dangling pointer (to 'vehicle.daf.xf.a') in the attribute named 'permanent_vehicle_data'.
22:33:18 : [unit] File '/def/initial_save/normal/game.sii':
22:33:18 : [unit] The pointer to 'vehicle.daf.xf.a' looks like dangling pointer.
22:33:18 : load_unit_tree() - Failed to load unit tree from file (/def/initial_save/normal/game.sii)
22:33:18 : .\management\game_ctrl.cpp(613): ?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z: Unable to create economy unit!

10 Re: Spiel hört auf zu Laden am Sa 04 Jun 2011, 23:34

electronic-ego

avatar
User
User
öffne die scs vom daf xf..gehe dort in die definition...öffne die def.ssi mir editor oder wordpad...
dann hast du dort stehen...

vehicle class 1

game points 0

diese zwei zeilen zusammen markieren und löschen..dann speichern

http://electronic-ego.roll.tv/

11 Re: Spiel hört auf zu Laden am Mo 20 Jun 2011, 00:41

bobelle05

avatar
User
User
Hallo.....
ich habe auch so ein problem.....wenn ich manche trucks einfüge lädt er nicht fertig...ich habe version 1.00.....vielleicht könnt ihr mir ja so helfen...wenn nicht schicke ich euch den log......

danke im vorraus

lg

12 Re: Spiel hört auf zu Laden am Mo 20 Jun 2011, 01:55

Freeway__


Admin
Admin
Na das ist doch mal eine gute Idde. Wink

13 Re: Spiel hört auf zu Laden am Fr 11 Nov 2011, 23:39

gostweapon

avatar
User
User
Hallo,
ich habe auch das gleiche problem. ich habe mods eingefügt und er läd nicht mehr also es hängt sich auf .
habe schon mit patch 1.00, 1.04 und 1.32 versucht immer das gleiche.
kann mir jemand helfen?

hier meine Log vom letsten versuch zum starten


******** : log created on : Friday November 11 2011 @ 23:32:07
23:32:07 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
23:32:07 : [sys] DirectX version : 4.09.00.0904
23:32:07 : [cpu] GenuineIntel [Intel(R) Core(TM) i3 CPU M 330 @ 2.13GHz] at ~2128MHz.
23:32:07 : [cpu] Features utilized: fpu cmov mmx sse sse2.
23:32:07 : [sys] using QPC / unknown timer (thread affinity: 2), frequency 2078154Hz
23:32:07 : [mem] physical memory detected (4052848K/3066288K)
23:32:07 : [mem] virtual memory detected (2097024K/2021984K)
23:32:07 : [mem] Trying to allocate memory pool (409600K)
23:32:07 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6]
23:32:07 : [ufs] registered symlink from /custom_build/de_de to /
23:32:07 : [zipfs] : mounted ok, 8 entries [0x359abc2e]
23:32:07 : [ufs] Home directory: 'C:/Users/Rack/Documents/German Truck Simulator'.
23:32:07 : Mounting extra package: C:/Users/Rack/Documents/German Truck Simulator/mod/Flaggen.scs
23:32:07 : [zipfs] Flaggen.scs: mounted ok, 8 entries [0xb657f8e1]
23:32:07 : Mounting extra package: C:/Users/Rack/Documents/German Truck Simulator/mod/lone_tankstelle.scs
23:32:07 : [zipfs] lone_tankstelle.scs: mounted ok, 23 entries [0x235c803c]
23:32:07 : Mounting extra package: C:/Users/Rack/Documents/German Truck Simulator/mod/reale_firmen_v102_by_Kaeptn.scs
23:32:07 : [zipfs] reale_firmen_v102_by_Kaeptn.scs: mounted ok, 221 entries [0x1e903698]
23:32:07 : Mounting extra package: C:/Users/Rack/Documents/German Truck Simulator/mod/sound-turbo-mod-by.goba6372.scs
23:32:07 : [zipfs] sound-turbo-mod-by.goba6372.scs: mounted ok, 400 entries [0x4e1dcea4]
23:32:07 : Mounting extra package: C:/Users/Rack/Documents/German Truck Simulator/mod/zgrip_ets_gts_all_trucks_v2.5.scs
23:32:07 : [zipfs] zgrip_ets_gts_all_trucks_v2.5.scs: mounted ok, 4 entries [0xda227a7e]
23:32:07 : Mounting extra package: C:/Users/Rack/Documents/German Truck Simulator/mod/zzzZ_HarrysMap-Sonstiges.scs
23:32:07 : [zipfs] zzzZ_HarrysMap-Sonstiges.scs: mounted ok, 4590 entries [0xc183b448]
23:32:07 : Mounting extra package: C:/Users/Rack/Documents/German Truck Simulator/mod/zzzZ_HarrysMap_Map&Defs.scs
23:32:07 : [zipfs] zzzZ_HarrysMap_Map&Defs.scs: mounted ok, 6574 entries [0x89ed8fdd]
23:32:07 : Mounting extra package: C:/Users/Rack/Documents/German Truck Simulator/mod/zzzZ_HarrysMap_Model.scs
23:32:07 : [zipfs] zzzZ_HarrysMap_Model.scs: mounted ok, 7420 entries [0x5d366eb7]
23:32:07 : Mounting extra package: C:/Users/Rack/Documents/German Truck Simulator/mod/zzZzz_flares_for_GTS_1.02.scs
23:32:07 : [zipfs] zzZzz_flares_for_GTS_1.02.scs: mounted ok, 198 entries [0x634f459f]
23:32:07 : exec /home/config.cfg
23:32:07 : [sys] Executing /home/config.cfg ...
23:32:07 : uset g_minicon "0"
23:32:07 : uset g_console "1"
23:32:07 : uset g_trackir "1"
23:32:07 : uset g_developer "1"
23:32:07 : uset g_cargo_sort "4"
23:32:07 : uset g_save_idx "2"
23:32:07 : uset g_mouse_control "0"
23:32:07 : uset g_steering_func_param "0.0"
23:32:07 : uset g_joy_axis_brake_dz "0.0"
23:32:07 : uset g_joy_axis_brake "2"
23:32:07 : uset g_joy_ff_gain "1.0"
23:32:07 : uset g_joy_axis_throttle_dz "0.0"
23:32:07 : uset g_joy_axis_throttle "2"
23:32:07 : uset g_joy_axis_ff "0"
23:32:07 : uset g_joy_axis_combine "1"
23:32:07 : uset g_joy_axis_steer_sens "0.6"
23:32:07 : uset g_joy_axis_steer_dz "0"
23:32:07 : uset g_joy_axis_steer "0"
23:32:07 : uset g_tutorial "1"
23:32:07 : uset g_mirrors "1"
23:32:07 : uset g_fatigue "1"
23:32:07 : uset g_police "0"
23:32:07 : uset g_subtitles "0"
23:32:07 : uset g_clock_24 "1"
23:32:07 : uset g_quality "-1"
23:32:07 : uset g_reflection "0"
23:32:07 : uset g_atrans "1"
23:32:07 : uset g_flyspeed "100.0"
23:32:07 : uset g_lang "de_de"
23:32:07 : uset g_colbox "0"
23:32:07 : uset r_gamma "1.0"
23:32:07 : uset r_path "5"
23:32:07 : uset r_msaa "4"
23:32:07 : uset r_fullscreen "1"
23:32:07 : uset r_mode "1024x768x32x0"
23:32:07 : uset r_device "gl"
23:32:07 : uset r_driver "gl"
23:32:07 : uset g_detail_veg "0"
23:32:07 : uset g_texture_usage_stats "0"
23:32:07 : uset g_fps "0"
23:32:07 : uset ds8_mix_channels "2"
23:32:07 : uset ds8_mix_depth "16"
23:32:07 : uset ds8_mix_rate "44100"
23:32:07 : uset ds8_reverse_stereo "0"
23:32:07 : uset s_acceleration "0"
23:32:07 : uset s_mix_channels "2"
23:32:07 : uset s_mix_depth "16"
23:32:07 : uset s_mix_rate "44100"
23:32:07 : uset s_sfx_enabled "1"
23:32:07 : uset s_music_enabled "1"
23:32:07 : uset s_sfx_volume "1.0"
23:32:07 : uset s_music_volume "1"
23:32:07 : uset s_reverse_stereo "0"
23:32:07 : uset s_device "ds8"
23:32:07 : uset r_vsync "1"
23:32:07 : uset r_quirks "0"
23:32:07 : uset r_anisotropy_factor "1"
23:32:07 : uset r_texture_detail "0"
23:32:07 : uset i_force_gain "1.0"
23:32:07 : uset i_feedback "1"
23:32:07 : uset i_joystick2 "-1"
23:32:07 : uset i_joystick1 "0"
23:32:07 : uset i_deadzone "0.0"
23:32:07 : uset i_device "di8"
23:32:07 : uset m_invert "0"
23:32:07 : uset m_sensitivity "0.33"
23:32:07 : uset m_filter "0"
23:32:07 : German Truck Simulator init ver.1.00 (rev. 25903)
23:32:08 : [gl] ICD OpenGL driver detected.
23:32:08 : [gl] driver: ATI Mobility Radeon HD 5430
23:32:08 : [gl] vendor: ATI Technologies Inc.
23:32:08 : [gl] version: 3.2.9232
23:32:08 : [gl] GL extensions: GL_AMDX_name_gen_delete GL_AMDX_random_access_target GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_texture_compression_dxt6 GL_AMD_texture_compression_dxt7 GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
23:32:08 : [gl] GL_max_texture_size: 16384
23:32:08 : [gl] taking advantage of 'GL_multitexture'
23:32:08 : [gl] Sampler count: 8
23:32:08 : [gl] taking advantage of 'GL_ARB_fragment_program'
23:32:08 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
23:32:08 : [gl] taking advantage of 'GL_texture_border_clamp'
23:32:08 : [gl] taking advantage of 'GL_texture_compression'
23:32:08 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
23:32:08 : [gl] taking advantage of 'GL_texture_cube_map'
23:32:08 : [gl] taking advantage of 'GL_texture_env_crossbar'
23:32:08 : [gl] taking advantage of 'GL_texture_env_combine'
23:32:08 : [gl] taking advantage of 'GL_texture_rectangle'
23:32:08 : [gl] taking advantage of 'GL_transpose_matrix'
23:32:08 : [gl] taking advantage of 'GL_vertex_buffer_object'
23:32:08 : [gl] taking advantage of 'GL_ARB_vertex_program'
23:32:08 : [gl] Vertex attribute count: 16
23:32:08 : [gl] taking advantage of 'GL_shader_objects'
23:32:08 : [gl] taking advantage of 'GL_vertex_shader'
23:32:08 : [gl] taking advantage of 'GL_fragment_shader'
23:32:08 : [gl] taking advantage of 'GL_ATI_fragment_shader'
23:32:08 : [gl] taking advantage of 'GL_draw_buffers'
23:32:08 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
23:32:08 : [gl] taking advantage of 'GL_blend_color'
23:32:08 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
23:32:08 : [gl] taking advantage of 'GL_draw_range_elements'
23:32:08 : [gl] taking advantage of 'GL_rescale_normal'
23:32:08 : [gl] taking advantage of 'GL_secondary_color'
23:32:08 : [gl] taking advantage of 'GL_separate_spcular_color'
23:32:08 : [gl] taking advantage of 'GL_texture3D'
23:32:08 : [gl] taking advantage of 'GL_texture_edge_clamp'
23:32:08 : [gl] taking advantage of 'GL_texture_env_add'
23:32:08 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
23:32:08 : [gl] Max anisotropy factor: 16
23:32:08 : [gl] taking advantage of 'GL_generate_mipmap'
23:32:08 : [gl] taking advantage of 'GL_framebuffer_object'
23:32:08 : [gl] taking advantage of 'WGL_ARB_extensions_string'
23:32:08 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile
23:32:08 : [gl] taking advantage of 'WGL_EXT_swap_control'
23:32:08 : [gl] taking advantage of 'WGL_ARB_pixel_format'
23:32:08 : [gl] taking advantage of 'GL_ARB_multisample'
23:32:08 : [gl] Detected support for 8x anti-aliasing.
23:32:08 : [gl] Detected support for 4x anti-aliasing.
23:32:08 : [gl] Detected support for 2x anti-aliasing.
23:32:08 : [gl] Detected support for 1x anti-aliasing.
23:32:08 : Rendering path available: GL1X
23:32:08 : Rendering path available: ARB1
23:32:08 : Rendering path available: R2XX
23:32:08 : Rendering path available: ARB2
23:32:08 : Rendering path available: GL2X
23:32:08 : [dx9] Direct3D9Ex detected.
23:32:08 : [dx9] Number of adapters found: 1
23:32:08 : [dx9] Adapter #0: ATI Mobility Radeon HD 5430 (atiumdag.dll) [driver version: 8.14.10.716]
23:32:08 : Rendering path available: SM2X
23:32:08 : Rendering path available: SM3X
23:32:09 : [gl] CDS init: OK
23:32:09 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
23:32:09 : [gl] wglCreateContext: OK
23:32:09 : [gl] OpenGL framebuffer context init OK
23:32:09 : [gfx] Created drawable (/procedural/truck0.tobj)
23:32:09 : [gfx] Created drawable (/procedural/truck1.tobj)
23:32:09 : [gfx] Created drawable (/procedural/truck2.tobj)
23:32:09 : [gfx] Created drawable (/procedural/truck3.tobj)
23:32:09 : [gfx] Created drawable (/procedural/truck4.tobj)
23:32:09 : [gfx] Created drawable (/procedural/truck5.tobj)
23:32:09 : [gfx] Created drawable (/procedural/truck6.tobj)
23:32:09 : [gfx] Created drawable (/procedural/truck7.tobj)
23:32:09 : [gfx] Created drawable (/procedural/truck8.tobj)
23:32:09 : [gfx] Created drawable (/procedural/truck9.tobj)
23:32:09 : [gfx] Created drawable (/procedural/dashboard.tobj)
23:32:09 : [gfx] Created drawable (/procedural/left_mirror.tobj)
23:32:09 : [gfx] Created drawable (/procedural/right_mirror.tobj)
23:32:09 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
23:32:09 : [gfx] Created drawable (/procedural/generic_env.tobj)
23:32:09 : [gfx] Created drawable (/procedural/water_env.tobj)
23:32:09 : [gfx] Created drawable (/procedural/ocean_env.tobj)
23:32:09 : Setting UI reference mode to: 1152x864...
23:32:09 : [snd] select device (ds8)
23:32:09 : [ds8] Available device : Primärer Soundtreiber ().
23:32:09 : [ds8] Available device : ATI HDMI Output (ATI High Definition Audio Device) ({0.0.0.00000000}.{5381eda0-8f3a-4207-87c7-9ea715c929c6}).
23:32:09 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{e61ab1ee-c977-418a-a2e0-2096fe8ebcf9}).
23:32:09 : [ds8] Initialization OK.
23:32:09 : [di8] Joystick/GamePad/Wheel device: \b USB Joystick
23:32:09 : [di8] Error disabling joystick autocenter (error code: 0x80004001).
23:32:09 : g_ui_recache
23:32:09 : exit
23:32:13 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
23:32:13 : [unit] File '/def/game_data.sii', line 60:
23:32:13 : [unit] The unit '.game.data' of type 'game_data' has no attribute named 'world_to_ui_off'.
23:32:13 : load_unit_tree() - Failed to load unit tree from file (/def/game_data.sii)
23:32:13 : Loading city data ....
23:32:13 : Loading cargo descriptions ....
23:32:21 : game
23:32:22 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
23:32:22 : [unit] File '/def/game_data.sii', line 60:
23:32:22 : [unit] The unit '.game.data' of type 'game_data' has no attribute named 'world_to_ui_off'.
23:32:22 : load_unit_tree() - Failed to load unit tree from file (/def/game_data.sii)

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