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Game crash bei Millano

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1 Game crash bei Millano am So 05 Jun 2011, 13:30

Pathfinder

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******** : log created on : Sunday June 05 2011 @ 13:18:34
13:18:34 : [sys] running on x86 / Windows 7 (version 6.1) /
13:18:34 : [sys] DirectX version : 4.09.00.0904
13:18:34 : [cpu] AuthenticAMD [AMD Phenom(tm) II X4 965 Processor] at ~3400MHz.
13:18:34 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
13:18:34 : [sys] using QPC / unknown timer (thread affinity: 3), frequency 3320498Hz
13:18:34 : [mem] physical memory detected (4194303K/4194303K)
13:18:34 : [mem] virtual memory detected (2097024K/2022508K)
13:18:34 : [mem] Trying to allocate memory pool (819200K)
13:18:34 : [zipfs] base.scs: mounted ok, 13308 entries [0xb7823db0]
13:18:34 : [ufs] registered symlink from /custom_build/de_de to /
13:18:34 : [zipfs] : mounted ok, 9 entries [0x321860e7]
13:18:34 : [ufs] Home directory: 'C:/Users/Henry/Documents/German Truck Simulator'.
13:18:34 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/A-DAF XF KSR III LG.scs
13:18:34 : [zipfs] A-DAF XF KSR III LG.scs: mounted ok, 2586 entries [0xc1c033ff]
13:18:34 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/A-MAN TGA indopul by Brummi.scs
13:18:34 : [zipfs] A-MAN TGA indopul by Brummi.scs: mounted ok, 105 entries [0x794125d0]
13:18:34 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/C-VOLVO FH16.660.scs
13:18:34 : [zipfs] C-VOLVO FH16.660.scs: mounted ok, 91 entries [0xa817cf1b]
13:18:34 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/Fahrer ETS >S.scs
13:18:34 : [zipfs] Fahrer ETS >S.scs: mounted ok, 8 entries [0x84cb4222]
13:18:34 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/Flarepack by Samson.scs
13:18:34 : [zipfs] Flarepack by Samson.scs: mounted ok, 68 entries [0xe24a2ec6]
13:18:34 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/GTS 1.32 8.2 Light Version by Mario mod. by Pathfinder & Merlinita.scs
13:18:34 : [zipfs] GTS 1.32 8.2 Light Version by Mario mod. by Pathfinder & Merlinita.scs: mounted ok, 22352 entries [0xc64d569f]
13:18:34 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/HDclouds_part1.scs
13:18:34 : [zipfs] HDclouds_part1.scs: mounted ok, 15 entries [0x99ab418d]
13:18:34 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/huddesima.scs
13:18:34 : [zipfs] huddesima.scs: mounted ok, 5 entries [0x61d9d737]
13:18:34 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/others.scs
13:18:34 : [zipfs] others.scs: mounted ok, 109 entries [0xae012c94]
13:18:34 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/Real Xenon V1.0.scs
13:18:34 : [zipfs] Real Xenon V1.0.scs: mounted ok, 8 entries [0x18233f3a]
13:18:34 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/Reale Firmen V3.scs
13:18:34 : [zipfs] Reale Firmen V3.scs: mounted ok, 120 entries [0xdf9b39e3]
13:18:34 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/REEFER-TEST.scs
13:18:34 : [zipfs] REEFER-TEST.scs: mounted ok, 354 entries [0x7e90bcd3]
13:18:34 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/Trailer-Aero LG.scs
13:18:34 : [zipfs] Trailer-Aero LG.scs: mounted ok, 18 entries [0x408fc722]
13:18:34 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/Trailer-Chemie RFM V3.scs
13:18:34 : [zipfs] Trailer-Chemie RFM V3.scs: mounted ok, 28 entries [0x18a92cc0]
13:18:34 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/Trailer-Container (gose).scs
13:18:34 : [zipfs] Trailer-Container (gose).scs: mounted ok, 19 entries [0x9962a22f]
13:18:34 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/Trailer-Food RFM V3.scs
13:18:34 : [zipfs] Trailer-Food RFM V3.scs: mounted ok, 37 entries [0x913d5615]
13:18:34 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/Trailer-Log.scs
13:18:35 : [zipfs] Trailer-Log.scs: mounted ok, 37 entries [0xb96003b0]
13:18:35 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/Trailer-Panel (Glas,Betonplatten).scs
13:18:35 : [zipfs] Trailer-Panel (Glas,Betonplatten).scs: mounted ok, 20 entries [0xcd42c443]
13:18:35 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/Trailer-Silos RFM V3.scs
13:18:35 : [zipfs] Trailer-Silos RFM V3.scs: mounted ok, 367 entries [0xb5efd997]
13:18:35 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/trailer-traffic-mod.scs
13:18:35 : [zipfs] trailer-traffic-mod.scs: mounted ok, 14 entries [0xf0df144e]
13:18:35 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/Trailer-Turbine (Zement).scs
13:18:35 : [zipfs] Trailer-Turbine (Zement).scs: mounted ok, 56 entries [0x5f4d883b]
13:18:35 : Mounting extra package: C:/Users/Henry/Documents/German Truck Simulator/mod/zzZzz_flares_for_GTS_1.02.scs
13:18:35 : [zipfs] zzZzz_flares_for_GTS_1.02.scs: mounted ok, 198 entries [0x634f459f]
13:18:35 : exec /home/config.cfg
13:18:35 : [sys] Executing /home/config.cfg ...
13:18:35 : uset g_minicon "0"
13:18:35 : uset g_console "0"
13:18:35 : uset g_trackir "1"
13:18:35 : uset g_developer "0"
13:18:35 : uset g_cargo_sort "4"
13:18:35 : uset g_save_idx "78"
13:18:35 : uset g_mouse_control "0"
13:18:35 : uset g_steering_func_param "0.0"
13:18:35 : uset g_joy_axis_brake_dz "0.0"
13:18:35 : uset g_joy_axis_brake "7"
13:18:35 : uset g_joy_ff_gain "1.0"
13:18:35 : uset g_joy_axis_throttle_dz "0.0"
13:18:35 : uset g_joy_axis_throttle "7"
13:18:35 : uset g_joy_axis_ff "0"
13:18:35 : uset g_joy_axis_combine "0"
13:18:35 : uset g_joy_axis_steer_sens "0.6"
13:18:35 : uset g_joy_axis_steer_dz "0.0"
13:18:35 : uset g_joy_axis_steer "0"
13:18:35 : uset g_tutorial "0"
13:18:35 : uset g_mirrors "1"
13:18:35 : uset g_fatigue "1"
13:18:35 : uset g_police "1"
13:18:35 : uset g_subtitles "0"
13:18:35 : uset g_clock_24 "1"
13:18:35 : uset g_quality "2"
13:18:35 : uset g_reflection "1"
13:18:35 : uset g_mph "0"
13:18:35 : uset g_atrans "1"
13:18:35 : uset g_flyspeed "100.0"
13:18:35 : uset g_lang "de_de"
13:18:35 : uset g_colbox "0"
13:18:35 : uset r_gamma "1.0"
13:18:35 : uset r_path "5"
13:18:35 : uset r_msaa "4"
13:18:35 : uset r_fullscreen "1"
13:18:35 : uset r_mode "1440x900x32x75"
13:18:35 : uset r_device "gl"
13:18:35 : uset r_driver "gl"
13:18:35 : uset g_detail_veg "2"
13:18:35 : uset g_texture_usage_stats "0"
13:18:35 : uset g_fps "0"
13:18:35 : uset g_stream_exts ".ogg;.mp3"
13:18:35 : uset ds8_mix_channels "2"
13:18:35 : uset ds8_mix_depth "16"
13:18:35 : uset ds8_mix_rate "44100"
13:18:35 : uset ds8_reverse_stereo "0"
13:18:35 : uset s_acceleration "1"
13:18:35 : uset s_mix_channels "2"
13:18:35 : uset s_mix_depth "16"
13:18:35 : uset s_mix_rate "44100"
13:18:35 : uset s_sfx_enabled "1"
13:18:35 : uset s_music_enabled "1"
13:18:35 : uset s_sfx_volume "1"
13:18:35 : uset s_music_volume "0.63"
13:18:35 : uset s_reverse_stereo "0"
13:18:35 : uset s_device "ds8"
13:18:35 : uset r_vsync "1"
13:18:35 : uset r_quirks "0"
13:18:35 : uset r_anisotropy_factor "0.5"
13:18:35 : uset r_texture_detail "0"
13:18:35 : uset i_force_gain "1.0"
13:18:35 : uset i_feedback "1"
13:18:35 : uset i_joystick2 "-1"
13:18:35 : uset i_joystick1 "0"
13:18:35 : uset i_deadzone "0.0"
13:18:35 : uset i_device "di8"
13:18:35 : uset m_invert "0"
13:18:35 : uset m_sensitivity "0.33"
13:18:35 : uset m_filter "0"
13:18:35 : German Truck Simulator init ver.1.32 (rev. 27280)
13:18:35 : [gl] ICD OpenGL driver detected.
13:18:35 : [gl] driver: ATI Radeon HD 5700 Series
13:18:35 : [gl] vendor: ATI Technologies Inc.
13:18:35 : [gl] version: 4.1.10750 Compatibility Profile Context
13:18:35 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
13:18:35 : [gl] GL_max_texture_size: 16384
13:18:35 : [gl] taking advantage of 'GL_multitexture'
13:18:35 : [gl] Sampler count: 8
13:18:35 : [gl] taking advantage of 'GL_ARB_fragment_program'
13:18:35 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
13:18:35 : [gl] taking advantage of 'GL_texture_border_clamp'
13:18:35 : [gl] taking advantage of 'GL_texture_compression'
13:18:35 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
13:18:35 : [gl] taking advantage of 'GL_texture_cube_map'
13:18:35 : [gl] taking advantage of 'GL_texture_env_crossbar'
13:18:35 : [gl] taking advantage of 'GL_texture_env_combine'
13:18:35 : [gl] taking advantage of 'GL_texture_rectangle'
13:18:35 : [gl] taking advantage of 'GL_transpose_matrix'
13:18:35 : [gl] taking advantage of 'GL_vertex_buffer_object'
13:18:35 : [gl] taking advantage of 'GL_ARB_vertex_program'
13:18:35 : [gl] Vertex attribute count: 29
13:18:35 : [gl] The attribute count limit clamped down to 16 from 29.
13:18:35 : [gl] taking advantage of 'GL_shader_objects'
13:18:35 : [gl] taking advantage of 'GL_vertex_shader'
13:18:35 : [gl] taking advantage of 'GL_fragment_shader'
13:18:35 : [gl] taking advantage of 'GL_ATI_fragment_shader'
13:18:35 : [gl] taking advantage of 'GL_draw_buffers'
13:18:35 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
13:18:35 : [gl] taking advantage of 'GL_blend_color'
13:18:35 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
13:18:35 : [gl] taking advantage of 'GL_draw_range_elements'
13:18:35 : [gl] taking advantage of 'GL_rescale_normal'
13:18:35 : [gl] taking advantage of 'GL_secondary_color'
13:18:35 : [gl] taking advantage of 'GL_separate_spcular_color'
13:18:35 : [gl] taking advantage of 'GL_texture3D'
13:18:35 : [gl] taking advantage of 'GL_texture_edge_clamp'
13:18:35 : [gl] taking advantage of 'GL_texture_env_add'
13:18:35 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
13:18:35 : [gl] Max anisotropy factor: 16
13:18:35 : [gl] taking advantage of 'GL_generate_mipmap'
13:18:35 : [gl] taking advantage of 'GL_framebuffer_object'
13:18:35 : [gl] taking advantage of 'WGL_ARB_extensions_string'
13:18:35 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
13:18:35 : [gl] taking advantage of 'WGL_EXT_swap_control'
13:18:35 : [gl] taking advantage of 'WGL_ARB_pixel_format'
13:18:35 : [gl] taking advantage of 'GL_ARB_multisample'
13:18:35 : [gl] Detected support for 8x anti-aliasing.
13:18:35 : [gl] Detected support for 4x anti-aliasing.
13:18:35 : [gl] Detected support for 2x anti-aliasing.
13:18:35 : [gl] Detected support for 1x anti-aliasing.
13:18:35 : Rendering path available: GL1X
13:18:35 : Rendering path available: ARB1
13:18:35 : Rendering path available: R2XX
13:18:35 : Rendering path available: ARB2
13:18:35 : Rendering path available: GL2X
13:18:35 : [dx9] Direct3D9Ex detected.
13:18:35 : [dx9] Number of adapters found: 1
13:18:35 : [dx9] Adapter #0: ATI Radeon HD 5700 Series (aticfx32.dll) [driver version: 8.17.10.1077]
13:18:35 : Rendering path available: SM2X
13:18:35 : Rendering path available: SM3X
13:18:35 : [vid] We are using a refresh rate 75Hz, which is bigger than the desktop uses - 60Hz
13:18:35 : [gl] CDS init: OK
13:18:35 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
13:18:35 : [gl] wglCreateContext: OK
13:18:35 : [gl] OpenGL framebuffer context init OK
13:18:35 : [gfx] Created drawable (/procedural/truck0.tobj)
13:18:35 : [gfx] Created drawable (/procedural/truck1.tobj)
13:18:35 : [gfx] Created drawable (/procedural/truck2.tobj)
13:18:35 : [gfx] Created drawable (/procedural/truck3.tobj)
13:18:35 : [gfx] Created drawable (/procedural/truck4.tobj)
13:18:35 : [gfx] Created drawable (/procedural/truck5.tobj)
13:18:35 : [gfx] Created drawable (/procedural/truck6.tobj)
13:18:35 : [gfx] Created drawable (/procedural/truck7.tobj)
13:18:35 : [gfx] Created drawable (/procedural/truck8.tobj)
13:18:35 : [gfx] Created drawable (/procedural/truck9.tobj)
13:18:35 : [gfx] Created drawable (/procedural/dashboard.tobj)
13:18:35 : [gfx] Created drawable (/procedural/close_mirror.tobj)
13:18:35 : [gfx] Created drawable (/procedural/far_mirror.tobj)
13:18:35 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
13:18:35 : [gfx] Created drawable (/procedural/generic_env.tobj)
13:18:35 : [gfx] Created drawable (/procedural/water_env.tobj)
13:18:35 : [gfx] Created drawable (/procedural/ocean_env.tobj)
13:18:35 : Setting UI reference mode to: 1152x864...
13:18:35 : [snd] select device (ds8)
13:18:35 : [ds8] Available device : Primärer Soundtreiber ().
13:18:35 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{a3f14410-8349-478b-99d4-1d456879a4a7}).
13:18:35 : [ds8] Available device : Digitalaudio (S/PDIF) (High Definition Audio-Gerät) ({0.0.0.00000000}.{57f4b7cf-6f12-4208-abca-18bb323ade8e}).
13:18:35 : [ds8] Initialization OK.
13:18:35 : [di8] Joystick/GamePad/Wheel device: \bPS2700 Rumble Pad
13:18:35 : [di8] Error disabling joystick autocenter (error code: 0x80004001).
13:18:36 : g_ui_recache
13:18:36 : exit
13:18:39 : [unit] File '/unit/hookup/truck_smoke_pipe.sii', line 3:
13:18:39 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').
13:18:39 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
13:18:39 : Loading city data ....
13:18:39 : Loading cargo descriptions ....
13:18:49 : game
13:18:49 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
13:18:50 : Loading resource server data ....
13:18:50 : Loading road data ....
13:18:50 : Loading terrain data ....
13:18:50 : Loading railing data ....
13:18:50 : Loading building data ....
13:18:50 : Loading model data ....
13:18:50 : Loading prefab data ....
13:18:50 : Loading sign data ....
13:18:50 : Loading traffic lights data ....
13:18:50 : Loading vegetation data ....
13:18:50 : Loading hinges data ....
13:18:50 : Loading stamp data ....
13:18:50 : Loading movers data ....
13:18:51 : Loading animated models ....
13:18:51 : Loading sound item data ....
13:18:51 : Loading live stream data ....
13:18:51 : Loading cargo data ....
13:18:51 : Loading company data ....
13:18:51 : Loading city data ....
13:18:51 : Loading cargo descriptions ....
13:18:51 : Map '/map/germany.mbd' loading started ....
13:18:52 : Map successfully loaded ....
13:18:53 : Starting the saved game (/home/save/1) ...
13:18:53 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/volvofh/1automat1dd1glasss.mat'.
13:24:43 : Creating save-game file (/home/save/1/game.sii) ...

Wo ist der Fehler?


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2 Re: Game crash bei Millano am So 05 Jun 2011, 16:11

electronic-ego

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13:18:53 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/volvofh/1automat1dd1glasss.mat'.

env_factor der glassmat dieses trucks fehlt

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3 Re: Game crash bei Millano am So 05 Jun 2011, 16:21

Pathfinder

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gut aber nach dem alle mods raus waren gings auch nicht weiter.
Danke Ego aber ich mach endlich So. dh keine Games mehr für Heute vllt nächstes WE wieder Exclamation


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4 Re: Game crash bei Millano am So 05 Jun 2011, 16:57

electronic-ego

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du fährst doch noch die map oder?kann einer der eingesetzten trucks sein oder haste die map auch raus genommen?

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5 Re: Game crash bei Millano am So 05 Jun 2011, 17:55

Pathfinder

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Habe den Fehler gef. city def von 8.1 passt nicht zu meiner 8.2 Mad


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